AI Insights · Timothy · January 2024
Top 5 Cooking Games on iOS in Netherlands Q4 2023
In Q4 2023, the top 5 cooking games on iOS in the Netherlands showed varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals the trends.
In the fourth quarter of 2023, the top five cooking games on iOS in the Netherlands exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at the performance metrics for each game, based on data from Sensor Tower.
Burger Please! from Supercent, Inc. saw fluctuating weekly revenue, peaking at around $403 in late September and ending the quarter with $211. Downloads experienced a noticeable decline from 7K in late September to 1.4K by the end of December. Despite this, weekly active users remained relatively stable, starting at 22.6K and ending at 23.2K.
Eatventure by Lessmore UG (haftungsbeschränkt) showed a mixed performance. Revenue peaked at $1.2K in early October, fluctuating throughout the quarter, and closing at $864. Downloads also saw a decline from 2.5K in late September to 1.8K by the end of December. Weekly active users steadily decreased from 973 to 440 over the quarter.
Pizza Ready!, another title from Supercent, Inc., had a modest revenue performance with a significant increase in the final week of December, reaching $298. Downloads spiked dramatically from 679 in early December to 4.8K by the end of the month. Weekly active users also surged, starting at 5.6K and reaching 12.3K by the end of December.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. maintained a steady revenue stream, peaking at $2.2K in late October and closing at $1.5K in the final week of December. Downloads saw a significant drop from 3.4K in mid-October to 1.2K by the end of December. Weekly active users initially increased from 11.8K in late September to 16.5K in late October, before stabilizing at around 10.2K by the end of December.
Fill The Fridge! by Rollic Games had the lowest revenue among the top five, peaking at $78 in late October and ending the quarter with $77. Downloads fluctuated, starting at 1.6K in late September, dipping to 465 in late October, and rising again to 2K by the end of December. Weekly active users showed a similar pattern, starting at 5.8K, dipping to 3.8K in early November, and ending the quarter at 5.5K.
These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.